Gender is represented in many different ways in Stranger Things; we obviously have the main male and female genders but these are represented distinct ways in terms of masculinity and femininity. The character of Jim Hopper is rough, scruffy and laid back. He's authoritative and dismissive, whereas men are usually depicted as being responsible and doing the right thing more so in the era that Stranger Things is set in. In one particular scene, where Hopper walks in to his workplace he makes demeaning jokes; to be virile is a key masculine trait. In this scene Hopper also states that ''Morning is a time for coffee and contemplation' ' meaning that he doesn't want to be bothered/hassled. In fact all the men in this scene are depicted as lazy and it's the only female character that's nagging them to do work. Another male figure that abdicates responsibility in a similar way to Hopper is Mr Wheeler. We don't see much of him but when we do he's ...
GENDER REPRESENTATION: Masculinity: Jim Hopper Rough Scruff Heightened masculinity Laidback/he takes it easy Authoritative/Maybe a bit rude Dismissive/irresponsible Manliness is about responsibility and doing the right thing. Demeaning jokes; to be virile is a key masculine trait. ''Morning is a time for coffee and contemplation'' - don't bother me and don't hassle me. All the men in that scene are lazy and it's the woman who is nagging. Mr. Wheeler ''You see what happens when...'' Formal attire Men are easy-going, men don't worry about stuff. He doesn't care about children's lives. Both him and Hopper want to abdicate responsibility. Mr. Clark Frail - Weakness Can't control class Adult nerd? Teacher He cares / in touch with his emotions / happy to discuss emotions whereas the other two men don't want to. Jonathon & Steve Jonathon had to take on a logical father...
KEY FACTS: ( INTRODUCTION ) Made by Notch and his Swedish based 'Mojang Studios' in May 2011. Notch = Markus 'Notch' Persson Notch received hate due to mod changes in the game so he took to twitter and jokingly said he'd sell the game. Microsoft responded and brought the game. Cross-Platform gaming: you're able to play Minecraft on different platforms such as Nintendo Switch, Playstation, and Xbox. As of February 2020 it's had 250 million users registered online. Very popular in China. Development of Gaming: Microsoft's XCloud (a streaming site where you're able to play different games that were not made available on phones) will this be successful? AUDIENCE: Minecraft becoming established in 2011, growing very quickly but didn't have backing from mainstream publisher. Very word of mouth game. Quite a distinctive game, fan based game. Bottom up product; influenced by gamers at the bottom rather than producers who are the top of m...
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